Class: Energy Gun
Maximum Damage: 350
Minimum Damage: 300
Shot Interval: 0.2 secs
Reload Time: 2.5 secs
Maximum Damage Per Second: 1750
Minimum Damage Per Second: 1500
Shots Per Second: 5 (1 sec)
Maximum Damage in Terms of Shots Per Second: 1750
Minimum Damage in Terms of Shots Per Second: 1500
Maximum Damage Per Clip: 7000
Minimum Damage Per Clip: 6000
Continous Fire Per Clip: 4 secs
Requirments (Before May 1, 2011): 4 Accuracy, 3 Strength
Requirments (Present): 5 Accuracy, 3 Strength, 1 Explosions
Cost (Before May 1, 2011): 24000 Coins & 300 Cash
Cost (Present): 30000 Coins & 30 Cash
The LGM fires streaks of yellow lasers, having each shot to be relatively high in damage and are slightly larger than the regular bullet used in most other guns.
The LGM, although having its shot interval to be considered low compared to most guns does quite some damage to balance it out. Although it has a relatively short clip, it also has a relatively quick reload time to balance it out as well. In other words, the LGM is weak in two areas, and strong in two areas as well, balancing them each other out, making it a rather balanced weapon.
Tactics:Because the LGM is quite accurate and does high damage per shot, it is normally used under sniping conditions, in which the user snipes off opponents from long range at the far end of a corner in any map. Sniping of an LGM would confuse the opponent as he/she is unaware where the bullets are spraying from and could be killed easily and quickly because of its high damage and accuracy.